![]() It was released for the Super Famicom in Japan in September of 1992, where it sold nearly 3 million copies, an absolutely titanic number in those days. In my opinion, the series was never able to top this installment, but that’s fine, because not many games in general have.įor a long time, Dragon Quest 5 was one of those games that got away as far as English fans were concerned. That’s just what designer and writer Yuji Horii did, however, and the result is perhaps one of the finest stories ever seen in an RPG. Such products are not where we would expect to find the unique voice of the game’s creator telling such a small and personal tale. It’s the very definition of a AAA installment in the middle of a long-running series. In the pre-merger days, it’s safe to say that Enix as a company depended on the performance of Dragon Quest games. This is a game that carried the burden of being a sequel in one of the most successful franchises of all-time.
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